The license applies to MSDN text/images and to my levels

Winter 2009-2010:

March 9, 2010: Duke 23:4!

Forge's new map, Duke 23:4, is surprisingly excellent, even when considering the fact that I expected it to break the Hot Map score limit (85) easily. So, the map turned out to be worth 95 so get yours now!

March 3, 2010: Eternity!

This one is without a doubt among the biggest releases of 2010. DanM's Duke Nukem Eternity is finally out and reviewed. Unfortunately, to run Eternity you need a good computer. If you're barely able to run Duke3D with hi-res graphics, you can forget about Eternity. The rest of you should get prepared to witness some amazing graphics, the best in a Duke3D map so far.

In case you're not convinced:

February 23, 2010: 1999Russia!

Sanek's got a new map and it's of the bizarre variety with some Stranger-influences (if the name doesn't ring a bell, you're not a true Duke3D usermap player). Check 1999Russia.

February 12, 2010: Suburban Hive!

A couple of weeks ago I participated in another "speed CBP", a collaborative project where every mapper is given a certain amount of time to build his part. Our masterpiece, Suburban Hive, is available now.

February 2, 2010: A preview!

A preview of "Mincer City" added to Upcoming Maps. In addition to that, a couple of new maps are on the horizon so keep checking this site.

January 29, 2010: News!

We have a new logo (by RazorZ) and Upcoming Maps section has been updated to more accurately reflect the status of some of the "in construction" mods. Also, we should have another CBP done either this weekend or next week so keep your eye on this space.

January 20, 2010: Demolition Plant!

Three weeks late but here's a review of Demolition Plant.

January 17, 2010: Preview!

I'm working on AMC TC (more info here and here) and here's a trailer of my upcoming map for the TC.

January 9, 2010: New Year!

This update took a bit longer than I expected but I had a friend here for more than a week so I took the opportunity to play as many games as possible because I won't have much time to play when a new semester starts next week after a three-week Christmas holiday.

I've got two reviews for you: Sanek's Countdown to Christmas has been reviewed as well as the game Judge Dredd: Dredd vs. Death which some of you may have recently purchased via Steam.

As it's 2010, it's time to take a quick look at 2009 in terms of Duke releases (once again, only those released on MSDN count):

2004: 50 new releases
2005: 36 new releases
2006: 30 new releases
2007: 21 new releases
2008: 40 new releases
2009: 34 new releases

It doesn't look too bad but one should consider the fact that there has been a considerable slump ever since 3DR went down. The year began very optimistically, but the last two thirds of 2009 were less optimistic. However, I can guarantee that some very worthy releases are only months away so even if 2010 turns out to be disappointing in terms quantity, it won't be disappointing in terms of quality.

December 28, 2009: Avatar & Rez2!

Went to see Avatar. Seriously, is that movie naive or what? Essentially it was about evil white men picking on innocent natives who're living in harmony with nature, which is exactly how some naive idealists view the 1st world - 3rd world relationship (colonialism particularly).
Also, while the plot isn't exactly ingenious, it was identical to that in Unreal. In Unreal, you've got the protagonist (a human) saving the innocent natives (the Nali) from technologically advanced aliens (the Skaarj, referred to as "Skydemons" by the Nali) who're exploiting the planet to get their hands on a precious mineral (Tarydium). In Avatar, you've got the protagonist (a human) saving the innocent natives (the Na'vi) from technologically advanced "aliens" (the homo sapiens, referred to as "Skypeople" by the Na'vi) who're exploiting the planet to get their hands on a precious mineral (Unobtanium).
Also, the visual (3D) experience was like playing Unreal for the first time. Avatar is and Unreal was visually groundbreaking. So, for a while watching Avatar felt like walking out of Vortex Rikers for the first time.

But hey, this is a Duke3D site, and I'm here to notify that RazorZ's "Resistance Rocks" just got a sequel, "Demolition Plant". I haven't checked it out yet properly but it seems to be a pretty damn fine map so grab yours and play it. A review will follow later, along with a review of Countdown to Christmas.


December 24-25, 2009: Countdown to Christmas!

Sanek took over Santa's job for this Christmas as he released his Countdown to Christmas earlier today. It's a three-map X-mas episode, his first Hot Map release. Since I don't intend to spend any more time today on this computer than necessary, the pack will be reviewed later but you can download it below and see some screenshots. Merry (atheist) Christmas!


Oh, and don't forget the true meaning of Christmas in the West today, the celebration of affluence and the economic system that's made it possible, Capitalism:

December 17, 2009: ...!

I'd have reviewed another "out of the grave" map but I got stuck trying to find a blue key so instead here's a trailer of Duke Nukem Eternity, a map from the author of Tribute to Action 2.

In other news, the ingeniously named "Duke Nukem 3D TC Site" recently reviewed my brilliant Brave New World. Here's a bit: "the one part that was hard was the part were you have to jump across the tiles in mid-air the first one to me seemed far I ended up dieing alot so I gave up and did clip to get across that"

This issue has been brought up a few times actually. The problem is that the part is easy when strafe-jumping. However, many players are (surprisingly) not aware of this technique and therefore fail to make the jump. This is one reason why maps should be beta tested because you yourself may be unaware of serious, gameplay-destroying problems a map might have. Strafe-jumping comes naturally, so I failed to spot the problem. Maps should be n00b-proof.

December 9, 2009: At least something!

Since you guys stopped mapping after 3DR went down, I'm forced to dig some graves. Here's C3PO's Research Station from ages past.

November 19, 2009: A shot!

Gonna get some sleep and enjoy a few days of vacation starting tomorrow but here's a quick update, a screenshot from an upcoming sequel to LAW's AvP TC:

November 14, 2009: WGRealms 2 REVIEWED!

Following my habit of giving presents on my Birthday, here's a review of WGRealms 2: Siege Breaker.

November 8, 2009: WGRealms 2 released!

William Gee's WGRealms finally has a "sequel". WGRealms 2 went through several phases (including a version using only high resolution graphics) before hitting its current, Quake-like form with RPG elements, coded by DeeperThought.

The EDuke32 version in the pack is fucked so you may have to download an older version. The mod is standalone.

Download WGRealms 2: Siege Breaker:

  • Link 1
  • Link 2

    WGR2: Siege Breaker will be reviewed in a couple of days.