-Levels:
Zerohour levels are huge places with lots of huge areas, caves, water etc.
Details are missing but levels still look good (this is what good levels used
to be back in the 1997-1998). Good (and big) puzzles - not the easiest and not
the hardest. Dying happens rarely - mostly in two last levels. Levels are normally
filled with medkits. There are hi-tech bases, outdoor canyons and some city levels
in the end. There's this same briefing room in the beginning of each level which
tells you your mission. Anyways I think that Zerohour has two levels too much
because during the last levels a blood vessel popped in my head:) One episode and
about 10 levels.
Score 7½/10
-Enemies:
All monsters has been replaced with new stuff. Cons haven't changed much.
There are these normal red monsters and tons of flying creatures. Arts & cons
are okay - nothing spectacular. But I loved those androids that appeared during
the city levels. They're quite much similar to the ones in Terminator films.
It just might be the case once again the old
enemies would have been better;)
Score 7/10
-Weapons:
Most of the weapons has been replaced with new arts. Shrinker shoots now some
electronic sparks and freezer is now some flamethrower. Arts are ok and new effects
are better (too bad they were only used in two guns).
Score 7/10
-Other:
There aren't much new sounds or arts but the ones that there are are pretty
much okay.
Score 6/10
Lastability: Huge levels full of adventure and ok enemies & weapons. Worth trying. I'm sure you like it:
WWW: http://ftp.sunet.se/pub/games/PC/3drealms/duke3d/tc/zerohour/
Version: 1.4, 1.5
Author: ZeroHour Software
Size: 6.3Mt
Score: 7