|May 4, 2015: Death Drive!|
Death Drive mini-episode reviewed here.
|April 25, 2015: Block City!|
Another quiet month on the Duke front. MSDN turned 16 on the 21st so it's up to me to save the day: here's Block City, a mini-map I built around Speedcity, a map I contributed to a CBP a few years back. The map took only a few hours to create but it should be fun to play through especially if you're a fan of the original city maps (who wouldn't be?).
|March 25, 2015: The AMC TC Episode 2!|
The biggest release of the year no question (prove me wrong!), here's finally The AMC TC Episode 2, a massive Total Conversion with more than ten hours worth of content. This free game doesn't even require Duke3D to play so even your pitiful Duke3Dless neighbor can play it! I contributed one map so that alone should make the game worth checking out.
|March 4, 2015: Eerie Estate!|
It's been a slow year so far but here's Eerie Estate, a horror-themed map inspired by some Duke3D horror classics.
The AMC TC 2 is currently undergoing beta testing so you'll probably get to spend the upcoming spring playing it:
|February 9, 2015: News!|
It's been more than a month since the site was last updated and that's partly my fault, partly the community's. First of all, there haven't been that many releases. Duke64Nukem released a mini-mod, DN64 Revisited, which has now been reviewed so check it out here. There's also a Polymer mod that I intend to take a look at, but that's about it. However, good things are on the way. The epic AMC TC is finally getting a sequel. We're looking forward to releasing the second episode (which is HUGE) in the upcoming weeks. This is definitely one of the best, if not the best, mods for this game ever so stay tuned:
|January 1, 2015: The New Year & Turok 2!|
It's time for our annual State of the Mapping Community review so here's how the year 2014, in terms of new releases, compares to the previous decade:
2004: 50 new releases
2005: 36 new releases
2006: 30 new releases
2007: 21 new releases
2008: 40 new releases
2009: 34 new releases
2010: 26 new releases
2011: 21 new releases
2012: 29 new releases
2013: 28 new releases
2014: 22 new releases
In terms of new releases (counting only those released on this website), the year wasn't a very good one; in fact, it ranks as the third worst of the past decade. Some maps that were released
through the Steam Workshop didn't end up on this site at all, but some of those that didn't were even at best borderline Hot Maps while the rest were either irrelevant or Dukematch maps. So, even if we generously added the borderline maps to the total (which
already includes Bowels of Hell Space Station since it doesn't seem to have been available before even though it's almost two decades old), the total number of releases
still wouldn't look very good. The good news is that the Workshop has encouraged people to map and that the newcomers have improved steadily throughout the year. Another Workshop consequence seems
to be the lack of Polymer maps. These maps were never particularly popular due to optimization problems but their obvious incompatibility with the Megaton Edition has further eroded the popularity
of the renderer.
There was an apparent lull in mapping activity in the first half of the year but that could have been due to the fact that many mappers were working on Duke Hard. Of course, big releases always count as single releases; counting the individual maps would be bad statistics. Things really started to improve toward the end of the year so hopefully that carries into the new year. So, happy 2015!
|December 25, 2014: Duke64Holiday!|
No Christmas would feel complete without another holiday tale of Duke fighting the alien scum. This year's chapter comes from Duke64Nukem, whose Duke64Holiday is the first Nuclear Winter usermap on this site. To launch the map (in EDuke32), all you need is the Nuclear Winter grp in the same folder as your EDuke32 installation. Launch EDuke32 and choose Nuclear Winter from the drop-down menu. The Megaton Edition is now on sale for less than 3 euros (probably the same in dollars) on Steam so check it out in case you need the expansion pack.
Merry Christ-less Christmas!
|December 10, 2014: JMW-SP2!|
JMW released his first single-player map back in November and now he's got another one for you. JMW-SP2 is a space map, the fifth this year actually, which is a pretty good achievement considering none were released in all of last year.
|December 8, 2014: Hogwash!|
Sorry for the slight delay in updates; let's try to get this thing going on again for the sake of Christmas. Here's Hogwash: Siege on Triton 3, and underwater Hottie.
And don't forget to check out Dookie Nukem, no doubt the shittiest mod ever made.
|November 23, 2014: Red 2 & BioShock!|
Merlijn v. Oostrum's classic Red series has gotten its second map update. Check Red 2: Alien Occupation for an improved version of Red 2, the first Hot Map in the Red series.
Also, BioShock Infinite reviewed. One of the best games ever!
|November 6, 2014: JMW-SP1!|
New maps are dropping like snow flakes in my city at the moment. The latest addition is a temple-themed map by JMW: Go check out JMW-SP1.
|October 31, 2014: Helloween!|
Since the return of MSDN with a groundbreaking new design and updated Hot Map links on October 20, five new maps have been released. Ignoring the fact that these had been in development for several weeks/months prior to October 20, MSDN takes full credit for this burst of creativity which was preceded by months of stagnation. This is merely a testament to the fact that Duke3D mapping has become synonymous with MSDN.
To celebrate this Halloween, I have two new space maps for you; of the five new maps a mind-numbing three are space themed, which is an interesting statistical anomaly considering the usual scarcity of space-themed usermaps. In any case, here's Duke Nukem For3ver Part 2 by StarCraftZerg and here's Moonlight from Artem Nevinchany. (For the other maps, check Return to Taygeta and Urea 51.)
And with all the ghosts flying around, remember kids that true courage lies in the overcoming of fear, not in its absence:
|October 27, 2014: Sevenpolis!|
MRCK is yet again back with yet another city map. Check out Siebenpolis for some vertical, 7-paletted action.
|October 20, 2014: Updates!|
I have finally fixed all the broken Fileplanet links but there are still some issues with case sensitivity. So, if you're trying to click a link that points to abc.zip but the actual filename is ABC.zip, then you're going to get a "not found" error. So, keep that in mind for now. Quick edit: When I said "all" I meant "Hot Maps". I'll get around to fixing the rest later.
I also changed the layout a bit. It was just a quick one-hour tinkering with the css file so some things are bound to look a bit off, especially if your monitor resolution is low.
Last but not least, here's a new map, Cold in November by Sanek.
|September 8, 2014: Halls of Doom!|
A short Doom influenced episode by Zykov Eddy reviewed here.
|September 5, 2014: Insurance Overload!|
Conrad Coldwood who released a few good maps nearly a decade ago has resurfaced with a new map. Check out Insurance Overload.
|August 25, 2014: Flood Area!|
|August 9, 2014: Duke Craft!|
All you Minecraft lovers out there should enjoy this one: Duke Craft has Duke killing aliens in a map that looks as if it came straight from Minecraft.
|July 25, 2014: Slum Noir!|
Here's Slum Noir, an unorthodox city map by Oasiz.
Seven months into the year and we have exactly seven new releases meaning a pitiful map-per-month pace. Things have slowed down after last August's spike. In any case, there's still plenty of time for things to pick up again.
|June 28, 2014: Duke Hard review!|
|June 23, 2014: Duke Hard!|
The long-awaited Duke Hard CBP episode has finally been released. The CBP consists of 17 maps (including one by me), all taking place in one building. We've had a relatively dry first half of 2014 in terms of new releases: Hopefully this mega-CBP provides a boost to mapping activity.
I'll try to come up with a review this weekend.
Quality stuff since -99