14th of July 2005 (whole 2002 review updated)
Medal of Honor: Allied Assault
It indeed has been three years since the last time I played Medal of Honor: Allied
Assault. And back then I didn't even complete it - I stopped when there were still
two maps (small) to go. But anyways I liked it back then and I still like it.
MOH:AA walks between realism and arcade. The environment, the missions, the guns,
the foes etc. are realistic but the rest is pretty arcade-based - meaning you
can walk, jump, run, shoot without getting exhausted or without losing much accuracy
while shooting and that you can take some damage before you die - and there's
no way to get wounded. So if you visited the land between Duke Nukem and Operation
Flashpoint (or Rainbow Six) you'd find Medal of Honor.
If you find the concept appealing then you won't get disappointed. I did get tired
of all those respawns at times but mostly it was pretty damn well balanced. Maybe
it'd be nice to run out of ammo even once but that just didn't happen (I played on
medium). Also at times the enemies appeared to take a bit too much of damage before
dying (although in many cases one headshot is enough). Health is available almost
behind every corner although there were many tough battles.
The levels are fantastic. There's enough variety - not just in locations (from Africa
to Norway, from France to Germany) but in gameplay too. Jeep rides, stealth missions,
great escapes, lots of sniping, tank rides etc. There's plenty of both indoor & outdoor
action. Graphics rely on Quake 3 engine which still looks damn good (Call of Duty
uses the same engine). The levels are filled with a rich world of sounds. Birds singing,
planes flying over your head, gunfire etc. Character & weapon sounds are the best there
is (and here the nazis speak German - not English as in RTCW).
One thing I have to put here is that the very last map of the last chapter is frustratingly
hard - especially if you start the map with low hp. If you're very lucky you might pass it
without even noticing but if you don't - here's a walkthrough I used.
It's only about 20-60 seconds but it can get very hard.
Conclusion: Compared to Call of Duty there are very little differences. The gameplay is pretty much
the same, the levels feel the same, the graphics look almost the same and so on. My guess is
that the main difference is the online mode - however I never played CoD online (MoH:AA is
pretty standard deathmatch/team deathmatch). If you
like the genre you won't lose anything by having both games (since they should both be
pretty cheap today). WW2 FPS fans should not miss this title.


