Tours - Rives Du Cher | Single/DM | Author: Aymeric Nocus | Download 106kt|
Note: The level comes with User.con file which is ONLY for 1.3d. If you're using Atomic Edition do NOT install the new con file.
This one's from the author of 'Overtime' & 'Anarchy City 2' but 'Tours - Rives Du Cher'
is a bit older than those two. Nocus's trademark seems to be these cramped rooms (you
know very well what I mean if you have played those two previously mentioned levels)
and here they actually bother you. You'll have a chance to explore a building full of
tiny rooms filled with stuff - it's a bit tight for Duke but it goes - I'm still glad
that Nocus haven't done things this cramped anymore in his latest releases. Design is pretty
good with some nice eyecandy - the playground outside is very good looking and those
outdoor park areas are just nice. However some areas have been left undetailed and there
were quite a bit of bad textures. Every building outside has been textured with the same
white building texture - it's not that bad since the texture itself is great and fits
with the concrete/grass stuff but maybe that one too - is a bit 'cramped' (too 'small' -
there's not enough room for real floors if you really think about it - got it?). But anyways
this just seems to be the way Nocus does things. Gameplay is at times a bit confusing - no
wonder since there are millions of rooms to explore and the effect of pressing one switch
in one of them might not be that clear. Monster/ammo/health balance is good - a bit challenging
at start I guess but the real problem is the fact that there's no place to 'duck & cover'
when the shooting starts due to tight corridors inside the building. Anyways the way Duke
travels from one building floor to another is a bit ancient although it seems to be the
only way to do it with 1.3d.