Done & Dusted | Single | Author: Ryan "quakis" Rouse & Mikko Sandt | Download
The review: A medium sized map with Hi-tech indoor locations and island styled 
outdoor areas. You start off on a dock in front of a base, styled after what an evil scientist 
would build inside an island volcano, with the objective of making your way through the compound 
to take out a reactor and lower the alien's defenses; all the while killing everything that gets 
in your way. A-typical of most maps, the player starts off with a freezer and collects the basic 
weapons later on in the map, which is rather interesting since those weapons beyond the RPG usually 
get ignored.
The premise of the map is mainly a key card hunt and to throw a few switches. The layout of the base 
isn't the standard moving from point to point. There are a few rooms acting as mini-hubs from which 
corridors spike out that require the player to explore in order to discover how to unlock that area 
and progress further into the base. Each region of the map has it's own unique design to keep the 
scenery fresh and interesting; such as a garage, a science lab, a few control rooms with their own 
individual characteristics, a neat "splash mountain river ride" down a sewer, just to list a few. Stout 
architectural design and trimwork coupled with strong contrasts in the lighting/shading give the indoor 
areas a dim steel and concrete fortification atmosphere with a few allowed glimpses outside to relieve 
the claustrophobia. The outdoor areas are adorned with heavy sprite work and expand on the impression 
of a complete base with background depth and the sensation of knowing more is just around the corner 
that can't be reached.
The aliens are disseminated throughout the stronghold and increase in diversity and strength the farther 
the player advances into the map; keeping the action going at a constant pace. There's plenty of 
ammunition to handle the buggers, but keep on eye on your health. There may be points when you're getting 
low, but it's likely there's going to be some around just when you need it. It's a fun and great looking 
map that's worth the 20 minutes to run through.
Rating: 94
Guest review by Forge



