REMEMBER TO PUT THE ATOMIC EDITION CD IN THE CD DRIVE!!
---------------------------------------------------------
TIME v 1.2 - NOTE: PROGRESS HAS BEEN STOPPED, THIS IS
	     THE FINAL RELEASE. IT IS STILL BETA.
Total Conversion for Duke Nukem 3d v 1.4 (?) and v 1.5
by SuperJer
(used to be called "Forklift Productions")

http://superjer.com

superjer@superjer.com

IMPORTANT!!: You should not have other TC's currently in 
use unless you are sure that they will cause no problems.
If your computer is halted or if TIME11.BAT is terminated
during play, run TIME12.BAT again after restarting your
computer and it will fix any problems.

This Version Includes:
4 new levels - the fourth is incomplete and used only for
   previewing.
Many new art tiles
Modified .con files
Time12.bat - use to run Time
This file
No new sounds are included
No new monsters have been completed
No new weapons have been completed - our weapons guy quit

To play:
Move files from Time11.zip to your duke dir.
Run Time11.bat and follow instructions.

Level Info:

1: Bad Apple, tim0.map, (orig. = death.map)
  Apple Computer building in LA, where time machine is
  being developed.

2: EDF Incompetency, tim1.map, (orig. = otter_space.map)
  EDF space station, overrun by aliens. 

3: Bomb Scare, tim2.map, (orig. = bomb_shelter.map)
  Small city with lots of explosions, a bomb shelter

4: Dawn of Time, tim3.map, (orig. = 0house.map)
  SuperJer's old house, where TIME's developement
  started.

Tips:
Computers in levels can be useful.
Pay attention to details.
Try anything that could be a button.
Complete your mission objectives, or ELSE!

MultiPlayer (Dukematch) Games:
  We have done a lot of work to create the multiplayer
components in TIME. This will take some explaination...
Have you ever noticed that sometimes a level is too big
for multiplayer games of 2 or 3 people? We have. The
levels in TIME are very large (almost 1024 sectors each,
the origional game levels only have about 400 each) so
we invented a way to shrink the levels for multiplayer
games from inside the level. Each level has a Level
Control room where in single player or co-op you pass
through and begin the level... but in multiplayer, this
room can be very helpful. In the room there are: a
Shutdown panel, Viewscreens and Drop Holes. To make a
level smaller, shutdown part of it by shooting a
numbered button on the shutdown panel. The number
corresponds to the section being closed off, which you
can view through the corresponding viewscreens. You're
going to have to try it out to understand it. When
you're done shutting down sections (don't close all 4!),
shoot the Confirm button. Now, to play, everyone can jump
into a Drop Hole (you can see where these lead through
the Viewscreens) and continue as usual.
  NOTE: It is recommended that you agree not to shoot at
each other inside Level Control at the beginning.

QUESTIONS OR CONFUSION? Send E-mail and we will help - be
specific!

superjer@superjer.com